Monday 11 August 2014

Update for 12/8/14

Today we worked on:
-Using NGUI, a Unity addon to create a nice looking main menu for our game.
-Adding ground units to our 2D prototype.
-Refining flight mechanics for our 3D prototype.

Sunday 10 August 2014

Update for 11/8/14

Today we worked on:
-Began a 2D prototype to demonstrate the main multiplayer-focused gameplay mechanics in a split screen format.
-Continued work on the 3D prototype to refine the flying mechanic.
-Worked on improving the powerpoint presentation in preparation for the upcoming industry showcase.
-Worked with World Machine to randomly generate heightmaps to use as Unity terrain landscapes.
-One of our artists created the below concept art, exemplifying the type of Aztec architecture we wish to portray in our game:

Tuesday 5 August 2014

Update for 5/8/14

Today we presented our pitch of the game we plan to make in the coming months. We will upload a pdf of the powerpoint presentation we made very soon, and we are going to present it to a panel of industry professionals as well in two weeks. Here is the title screen we made for the presentation.

Stealth Prototype screenshots

 Here's some screenshots of the Stealth Game prototype we presented last week.






Monday 4 August 2014

Update for 4/8/14

Today we:
-Worked on documentation about the dragon game, including a design document, an art bible and a technical design document.
-Worked on creating a presentation and pitch for our game.
-Decided upon a name for the game: